attribute progression redesign. Uploaded: 23 May 2019 . attribute progression redesign

 
 Uploaded: 23 May 2019 attribute progression redesign  SM DLC Plugin Refurbish

Vanilla leveling is bad, yes. Download: Manual; 0 of 0 File information. Endurance is maybe the only attribute that really influences game difficulty. Unlike many other role-playing games, when. ) and have yet to run into issues. Lightweight - no permanently-running scripts. Unused attribute points carry over to your next level. Choose download type Free I like to use Attribute Progression Redesign which fixes the need to min max for +5s, allowing unused increases for an an attribute to carry over to future level ups, alongside most of PushTheWinButton's mods that deal with creature and npc levels, etc for a less frustrating end game difficulty spike/damage sponges. )Goodmorning guys. Kajsa a troll companion critter. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Endorsements. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. attribute progression redesign myserious bears epic necromancy carry weight modifier x4 maskars oblivion overhaul marriage. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Define how you play in NBA 2K24 with the new badge system that encourages you to build on your strengths. Now I'm testing Attribute Progression Redesign, which is way simpler and keeps the vanilla leveling, just allowing you to carry over your bonus stats to later levels. Page 4 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #71462548. 2. Max at +5. The game can be completed with +1 bonuses every level. ago. So you get a level, you see +3 agility but you pick other attributes - next level up you will have those. Lightweight and now customizable!Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. Page 85 of 92 - Through the Valleys - PushTheWinButtons Vanilla Plus Modding Guide - posted in File topics: When I follow Enable xOBSE libraries within MO2. •. ago. 2. Companion Fergus 2. It seems kinda realistic that you have to use those skills to upgrade those certain attributes. Uploaded: 23 May 2019 . It's there to allow filtering and toggling of disabled mods for modlist. Unused attribute points carry over to your next level. Attribute Progression Redesign OR Ultimate Leveling With these you won't have any problems with leveling scaling and under leveling or overleveling. However, I fear that. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. esp uop vampire aging and face fix unofficial oblvion patch knights. Spoiler Lonewolf2797 wrote: I absolutely love the idea of this mod, however, will it work with Elys uncapper? PistachioRaptor wrote: Both mods should work together. More posts you may like. Created by Jake Alaimo . My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI already have everything installed on the correct way, Wyre Bash, OBSE, parches. Time and Instinct - Per Level Damage Bonus - posted in File topics: Time and Instinct - Per Level Damage BonusEvery level after level 5 provides a flat +1 damage bonus. Dynamic Oblivion Combat v2. However, I fear that. Per page: 15 30 50. Feel free to remove the `allow-scripts` from the sandbox attribute. ini file for any changes or any changes to DarnUI files if you have that installed. So Im prepping to start a new toon on oblivion and Im trying to tweak my modlist to be a bit more stable, as it stands right now I get a CTD about every hour or so. Original upload 23 May 2019 5:09PM. Oblivion character overhaul version 2. txt, but adds some insecurity. Choose from the options below. Stuff that fixes bugs and Oblivion's absolute clusterfuck of leveling. I was like "well, ♥♥♥♥. Collections . I have the GOTY DVD edition (so no Steam/GOG) Mods I plan on installing are: Oblivion Stutter Remover…Attribute Progression Redesign; Attribute Progression Redesign. It minimizes the min/maxing issue that exists in the base game while also keeping the original flavor of leveling in mind. Reflexes +0. New base attributes at level 18 image - Odyssey mod for Elder Scrolls IV: Oblivion - Mod DB. Page 3 of 11 - Attribute Progression Redesign - posted in File topics: In response to post #70342578. Through the Valleys v2. 2-49385-1-2-1562378719. I'll resolve this later" and after months I'm finally looking to get back to it. Attribute Progression Redesign v1. You’ll enjoy it more that way. Lightweight - no permanently-running scripts. Every level after level 5 provides a flat +1 damage bonus. Unique DLs - Total DLs - Version. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. None touch the. Collections . Spoiler thereaverofdarkness wrote: Im having an issue in which when I level up, I dont gain any attribute points. I also recommend Dynamic Combat Overhaul. share. Unused attribute points carry over to your next level. Unique DLs-- Total DLs-- Total views-- Version. Unique DLs-- Total DLs-- Total views-- Version. Started up a new game, playing with the "Through the Valleys" modding guide. My favorite is Attribute Progression Redesign. Companion Fergus 2. I was like "well, ♥♥♥♥. 1. The thing is that I really enjoy questing and exploring in Oblivion, but I don't enjoy doing repetitive things to grind for skill levels. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. 957. Might be too much for the first time, though. I'm currently torn between a few different leveling mods. Original upload 23 May 2019 5:09PM. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. #70344728, #70515743, #70517148 are all replies on the. That’s basically a cheat mod. If I level up and from my skill increases I have +5 Strength, +2. HG eyecandy. Uploaded by JakeAlaimo. Vanilla leveling is bad, yes. 957. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill increases. Very vanilla way to fix the most appalling aspect of the original leveling system. Please pardon my lack of knowledge but googling has not…Page 6 of 14 - Attribute Progression Redesign - posted in File topics: In response to post #72911093. Virus scan. The best part was using all. I'll resolve this later" and after months I'm finally looking to get back to it. 1. I've used them alongside several other gameplay mods (ala No Obsolete Loot and Enemies, Attribute Progression Redesign, Practical Training, AULIAS, etc. Spoiler Lonewolf2797 wrote: I absolutely love the idea of this mod, however, will it work with Elys uncapper? PistachioRaptor wrote: Both mods should work together. Unused attribute points carry over to your next level. I'm using the Ascension and Attribute Progression Redesign mods, so at least I don't have to worry about efficient leveling. Collections . This only applies to the player. Attribute progression redesign. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill. Sorry, I'm a little confused about the banking aspect of this. To enhance a first time playthrough: Unofficial Patches. Business, Economics, and Finance. Balanced NPC Level Cap - Logical Levels for All NPCs. 957. Credit also goes to the mod's author, PistachioRaptor , whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. Curse of Hircine Resurrected. Vanilla leveling is bad, yes. This mod redesigns the attribute progression system slightly to prevent min-maxing hell while still maintaining Oblivion's balance and design intent. 3 comments. 34 also supports DLSS 3. I was like "well, ♥♥♥♥. hi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. Knights of the nine revelation. Dynamic Oblivion Combat : Better Combat. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pBetter Leveling: Attribute Progression Redesign and Practical Training (the first lets attribute bonuses roll over into your next level, the second lets training levels do the same) (again, both recent) ReplyThis and something like Attribute Progression Redesign should do the trick. The NexusMods page explains it in details. I'd be happy to expand this mod. it makes it so points carry over between levels. My favorite is Attribute Progression Redesign. It's there to allow filtering and toggling of disabled mods for modlist. Unused attribute points carry over to your next level. Crash on loads (Through the Valleys) - posted in Oblivion Technical Support: Hey. A diary that tracks useful information about your class, skills, and attribute bonuses. Probably Better Dungeons as well, just because vanilla ones can be a tad sameyUnused attribute points carry over to your next level. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. Attribute Progression Redesign Dynamic Oblivion Combat v2 Balanced NPC Level Cap Practical Training Ascention Leveled Creature Flag Fix Balanced Unleveled Rewards. an object of the class is made), or force setupUI () to run within the globalprogress () function. That's what I'm going for with this new thread, at least. Just started a fresh character who has had 16 skill increases in INT and is able to level up from 1 to 3. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p. MediaPage 1 of 3 - Time and Instinct - Per Level Damage Bonus - posted in File topics: Time and Instinct - Per Level Damage BonusEvery level after level 5 provides a flat +1 damage bonus. So, in my view, mods that give you +5 every level for every attribute are too strong and this is a mild version of it: it remembers the points that you haven't used at level up. Uploaded: 23 May 2019 . Balanced Creature Stats - Fixed Level Scaling. 42. 5 in the game, but you should update to the newest one. Endorsements. Forget you've ever installed this mod. Reinforcing Oblivion's Design: There are a lot of ways you can redesign Oblivion to disincentivize min-maxing. Gameplay"," Creating a Separator in MO2. Page 10 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #103044268. And it kicks in when you level up - with other words, when. Trying to optimize the number of attribute points you earn each level can drain Oblivion of fun. Elliove • 4 hr. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Safe to use . #103050273 is also a reply to the same post. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Uploaded: 23 May 2019 . Allowing you to accumulate a +5 to a stat without having to fullt focus it. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Download: Manual; 0 of 0 File information. I'll resolve this later" and after months I'm finally looking to get back to it. Attributes you don't use when leveling up carry over to the next level. Depends on your tastes and what are you looking for. Companion Vilja. Skills and Leveling. HG eyecandy. It doesn't overhaul the leveling system or the level scaling but simply allows the skill increases to carry their modifiers over past the next levels. JakeAlaimo uploaded a new file called Attribute Progression Redesign v1. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI'm looking for mods to fix oblivions terrible difficulty slider. It's only a guess, but I wouldn't be surprised if the requirements for leveling up are met in your game, which sounds like. txt, but adds. Any attribute bonuses you earn and don't use when leveling up will be carried over to the next level up screen. 2. ). Author: JakeAlaimo. I reccomend Attribute Progression Redesign. Page 1628 of 1819 - Maskars Oblivion Overhaul - posted in File topics: In response to post #100735333. And it kicks in when you level up - with other words, when the prequisites for leveling up are met AND you try to sleep. Oblivion character overhaul version 2. Spoiler ArcturusFyr wrote: Its like staring into an all you can eat buffet of goodness, but realizing that you unfortunately need to go on a diet because youve engorged yourself on too many. Mixing them would be a bad idea. Companion neeshka. an object of the class is made), or force setupUI () to run within the globalprogress () function. This definitely shouldn't happen, needs fixing. Okay, thanks, I'll check it out. NothingReasonable • 2 yr. This mod allows you to create scrolls from your spellbook for a fee of gold. 3. So if you gain 7 skill increases for Strength skills, you'll end up with a +3. Check out Attribute Progression Redesign. r/skyrimmods • I don't want the game to be overmodded to the extreme, but is there such mods that I absolutely must have?. Spoiler pitboy96 wrote: Ok can anyone explain to me how NPC atribute leveling works? I´m pretty sure, that I increased my strength governed skill more than 10 times. Last Update: 06 Jul 2019. I was like "well, ♥♥♥♥. Reply druyd. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. I'd never recommend a +5 attribute mod. Prev; Page 37 of 93 ; 35; 36; 37; 38; 39; Next »Attribute Progression Redesign. Its the most faithful to the original system except for the fact that attribute bonuses which you dont select carry over to the next level. That's what I'm going for with this new thread, at least. There is Attribute Progression Redesign (best and fair), Automatic Attribute (more fluid leveling) or +5 Attribute Level Up (cheat but kinda fair). Endorsements. 938. txt, but adds some insecurity. I prefer Attribute Progression Redesign as it just makes unused modifiers rollover, so it’s the same points as you would have got had you efficiently leveled. To max attributes (including luck, with no associated skills) by your max level in Oblivion, you must come very close to maxing your attribute multipliers at every level. Description: A quick example of what this does: For a level 25 player, this mod applies a universal +20 damage bonus to each hit they strike, regardless of weapon skill or magic effectiveness. Download: Manual; 0 of 0 File information. 0 trailer. Created by Jake Alaimo . Safe to use . MediaI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. 1. Virus scan. This mod doesn’t provide retroactive health of its own, but should be compatible. Also, the mod script replaces Oghma Infinium and. Last updated 06 July 2019 3:05AM. Use Attribute Progression Redesign. Mods . . Attribute Progression Redesign. Played as a Dunmer with Atronach sign and Endurance as one of the class attributes. Capped Bandits Marauders and highwaymen. Progression: attributes and character. About this mod. 0 provides some major free updates to the core of Cyberpunk 2077. At level 25, the starting Destruction spell 'Flare', now does 26 points of damage, rather than 6 points. Endorsements. Mediahi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. . ReplyAttribute progression redesign. Area Harvest - Gather Nearby Plant Clusters. Unused attribute points carry over to your next level. Vanilla leveling is bad, yes. Accidentally raise your restoration while training your combat skills? That willpower point can be. e. VORTEX. Last updated 06 July 2019 3:05AM. Attribute Progression Redesign v1. I'll resolve this later" and after months I'm finally looking to get back to it. 0. If you’re heading to Night City, you’re gonna need to know this stuff. Kajsa a troll companion critter. I used to use oblivion XP all of the time. Unused attribute points carry over to your next level. Check your status: you have no negative status. Vanilla Combat Enhanced helps with the damage sponges. I'm half through the quests using this mod, and I absolutely love it so far. so far I have attribute progression redesign and auto update leveled items and spells. +Attribute Progression Redesign +Maskars Oblivion Overhaul 4_9_4_2 +OOO Misc Files +Oscuros Oblivion Overhaul Extended meshes +Oscuros Oblivion Overhaul Extended +OOO Shivering Isles +OOO esps +Oscuro's Oblivion Overhaul BSA +Companion Share and Recruit -Gameplay Core_separator. My favorite is Attribute Progression Redesign. Spoiler prsnk wrote: I like this, it seems to have potential to fix the optimised leveling issue. For me, something like Ultimate levelling or Attribute progression Redesign is a must, because the min max aspect of levelling really dampened the fun for me; had me swimming against a wall for in game days to level properly, and limited skill usage with each level. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. The first makes unused attribute bonuses rollover into the next level, and the second adds a book that. Author: JakeAlaimo. That's what I'm going for with this new thread, at least. Easy to get +5 each time. Curse of Hircine Resurrected. Stay tuned for future coverage of Cyberpunk 2077,. ; It is. help creating a bit more stable modlist. Attribute Progression Redesign. CryptoA diary that tracks useful information about your class, skills, and attribute bonuses. Attribute Progression Redesign (at least as far as I can tell, this was working) Copying in the hundreds of UOP files hosed everything. #106485348, #106494948, #106891408 are all replies on the same post. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Safe to use . 2. Improve this answer. It also enables you to open some doors by force, rip off turrets, and use intimidating or solo-trained dialogue choices. However, I fear that. . Unused attribute points carry over to your next level. Unused attribute points carry over to your next level. "," "," Right-click the empty space in the left pane of MO2 and select Create Separator. The default game doesn't put much emphasis on attributes over skills and gear. . Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Endorsements. Unused attribute points carry over to your next level. I. My favorite is Attribute Progression Redesign. Originally posted by D. Date uploaded. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Virus scan. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. My favorite is Attribute Progression Redesign. You don't choose that attribute bonus. I'm currently torn between a few different leveling mods. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pThe game’s release date is Nov. Companion neeshka. ; Name the separator Gameplay. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance of the game. Uploaded by JakeAlaimo. Last Update: 06 Jul 2019. So if you gain 7 skill increases for Strength skills, you'll end up with a +3. . Page 2 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #70461028. . This mod changes leveling and attribute advances to be more realistic and provide better game play. I was like "well, ♥♥♥♥. Spoiler TheKurgan3434 wrote: Hey Ive been loosely following your through the valley guide and really appreciate your guidance and mod work, does this work well with the Attribute Progression Redesign mod that carries points over? Just wanted to be sure. Vanilla leveling is bad, yes. Unused attribute points carry over to your next level. Attribute Progression Redesign combined with Skill Diary Redone. You don't have to worry about "efficient leveling" anyway because attribute efficiency doesn't really matter. I like to use Attribute Progression Redesign which fixes the need to min max for +5s, allowing unused increases for an an attribute to carry over to future level ups, alongside. Attribute Progression Redesign Unused attribute points carry over to your next level. r. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. Capped Bandits Marauders and highwaymen. 1. esp - A book that keeps track of what skills you have gained and makes it easy to see what bonus you get when level up. Attribute Progression Redesign; Attribute Progression Redesign. I'll resolve this later" and after months I'm finally looking to get back to it. ashthediciple endorsed a mod 'Attribute Progression Redesign' 14 March 2023, 7:11PM. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from Maskar? At a glance, Id recommend not mixing them. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. However, I fear that. hide. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p. Unused attribute points carry over to your next level. Want to know which one is better. Spoiler YoungSquad wrote: Can I still got multiplier from minor skills alfter I reach 10/10 main skills and got level up sign? In vanilla oblivion if you got 9/10 you still can change multipliers, but if you reach 10/10, skill multiplier is locked. Safe to use . All my major skills are in only 3 Attributes, meaning I will stop getting natural Attribute bonuses in skills that help me level up; On top of this, I started out as a wood elf under the Thief sign, which further robs. Created by Jake Alaimo . I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Realistic Leveling removes the attribute point allocation that this mod adjusts, so in the best case this mod would just cause. Normally I would recommend Oblivion Scaling Unclusterfucked, but I've seen complaints that this mod goes overboard and makes very. Attribute Progression Redesign : Vanilla leveling system with less min-maxing, it'll make you enjoy leveling more. They don’t remove level scaling, they embrace its positives but put limits and caps on it to make it much much better than vanilla Oblivion all why preventing the need. ShortRange. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI already have everything installed on the correct way, Wyre Bash, OBSE, parches. And each level you still get a +1/1/1 bonus. Unused attribute points carry over to your next level. However, I was wondering if you'd be willing to make an alternate version for the changes to the system that this mod provides: Attribute Progression Redesign. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. I really want to play the game (to be clear I have around 4 hours in the game). This mod allows you to create scrolls from your spellbook for a fee of gold. I haven't played it modded since like 2011. This is my favourite for sure. v2. Unused attribute points carry over to your next level. So most people install mods to make going past level 1 suck less. Skills and Leveling. Lightweight - no permanently-running scripts. Id reccomend looking at Maskars Oblivion Overhaul. For another option, take a look at Attribute Progression Redesign. . #118986338, #119055833, #119059348, #119097113 are all replies on the same post. The level scaling as you mentioned is the real problem, and the only real way to change that is to use an overhaul. save. Attribute Progression Redesign. If you’re playing on PC, just use Attribute Progression Redesign or another mod so that you can play the game more normally. Uploaded: 23 May 2019 . Real Retroactive Health - So you don't have to invest in endurance early to max/min health Practical Training - Makes unused training sessions rollover into the next level, and training costs are now dependent on the trainer's disposition and skill Pickpocket sleeping npcs Attribute Progression Redesign - The simplest and safest leveling mod. Also 4gb patch and unofficial patches (Oblivion, Shivering Isles, KotN+DLCs. to combat leveling, I reccomend Attribute Progression Redesign. attribute progression redesign seems to be a good companion mod to this. Unused attribute points carry over to your next level. Ultimate levelling is my favorite , it has options you can change in game , you will need menuque and link mods also tho. Through the valleys is a comprehensive mod list, but it only uses like two or three mods to delevel the game. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. My favorite is Attribute Progression Redesign. Feel free to remove the `allow-scripts` from the sandbox attribute. Capped Bandits Marauders and highwaymen. Specifically the guide uses Ascension + Balanced Creature Stats + Balanced NPC Level Caps + Balanced Unleveled Quest Rewards + Attribute Progression Redesign if you don't want the whole thing. Companion Fergus 2. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. I was like "well, ♥♥♥♥. Attribute progression redesign : Removes the min-maxing while remaining faithful to vanilla. I'm currently torn between a few different leveling mods. Download: Manual; 0 of 0 File. Dynamic Oblivion Combat : Better Combat. Edited by ulysses, 10 October 2020 - 12:07 am. I'm a bit of a heretic in that I think it's fine to use a few mods other than Unofficial Patches in a first playthrough. User images. AOG knock on door : Knock on locked houses to speak with people inside. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible.